![]() lineTo(points.x, points.y).lineTo(points.x, points.y) */įor (var i = 0 i object.name = "pipe"). (points.x, points.y).lineTo(points.x, points.y).lineTo(points.x, points.y) New createjs.Point(leftX + - 10, leftY + - 10) New createjs.Point(leftX, leftY + - 10), New createjs.Point(leftX + - 10, leftY), Detecting Collisions: game.jsĬ("tick", checkCollision) When the animation finishes, the pipes remove themselves from the stage. You will note no easing is specified, so Tween.js defaults to linear easing (constant speed). A tween moves the pipes across the screen over 10 seconds. Then, the bottom pipe is flipped using skewY so that the sheen appears on the same side of each image despite the rotation. In the createPipes() function, you will note that the pipes source from the same image but the top pipe is rotated 180° along the top middle so it is descending from the top of the screen. This code creates a set of pipes every 6 seconds once the player starts the game by making their first jump. Var directionMultiplier = i % 2 = 0 ? -1 : 1 Ĭ(clouds, ) For more information about loading assets with Preload.js, see the documentation. If you have many assets to load, you may wish to respond to the progress event in addition to the completed event to provide a progress indicator of some kind. In the mean time, users will look at our empty gradient. It specifies a complete handler, so we can put the clouds on the canvas once all the images are loaded. The first part of this code loads all the assets we will need for our game. Loader.loadManifest(manifest, true, "./img/") Ĭlouds.push(new createjs.Bitmap(loader.getResult("cloud"))) Loader.addEventListener("complete", handleComplete) ![]() Open the directory where your game is and run python3 -m rver then navigate to localhost:8000. The python HTTP server works well for testing. ![]() Note that in many modern browsers, such as Chrome, you can’t view WebGL content by simply double clicking the HTML file and opening it in the browser. Without this, WebGL will not display the gradient but Canvas 2D would display it with lower performance. To use the Canvas 2D context, you could simply specify Stage instead. Kabal Spill Mahjong Spill Bilspill Skytespill Minecraft Spill Jentespill Hestespill Boblespill Kortspill Mattespill Fly Spill Ferdighet Spill Mouse Spill Dyr Spill Morsomme Spill Hurtigskriving Spill Bubble Spill Fly Spill Penguin Games HTML5 Spill. Note that StageGL means we will use WebGL. Candy Crush Games Arkadespill Plattformspill Snake Spill. This function initializes the stage, where we will add all our items to draw. Note that this is in the init function, which was specified to be called by the browser when the body loads in our HTML file. The Javascript above specifies our gradient and places it on the canvas.
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